
I believe with my suggestions + the release of Sequencer (replacement to UE4 Matinee) being sometime in 2015, Epic Games can truly start to draw in the CGI/film crowd to compete with in-engine tools such as Source Filmmaker and CryENGINE CineBox.
It allows users to record themselves many times over in the same scene, creating the illusion of many participants, as well as supporting a. Source Filmmaker is a video capture and editing application that works from inside the Source engine. By utilizing the hardware rendering power of a modern gaming. Source Filmmaker ( SFM for short) is a tool used to create most of the videos running the Source Engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. I would suggest checking out this thread I created ages back which mentions Alembic files and a ton of other features I am requesting be added into UE4 and which might very much interest the animators in the crowd The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Is this on the roadmap officially? Didn’t see it. This seems to make the most sense for anyone moving assets from DCC apps like Softimage, C4D, Max, Maya, etc. Best format for geometry caching, fast, small files, etc, and saves out all the info you would need.

Has this been solved yet? I have the same issue.Īlso, I would like to formally request (probably a better place to request something in a ‘formal’ way, but…) support for Alembic files.
